Rigsum Gonpo (2018)

I produced several architectural-grade renderings in order to study this proposed sculpture, a complex assembly of 3D-prints, carpentry, and off-the-shelf hardware that could be easily-adjusted on tensioned steel wires to different heights between a ceiling mount and a concrete-weighted base. The rigsum gonpo are the three most powerful and popular gods of Mustang, and representations of them come in all   » More

Palazzo (2016)

Between 2013 and 2016 I oversaw the renovation of a 3000-square-foot, five-story 1865 Italianate masonry townhouse in Boston for myself and my family. I originally had purchased the house in the South End Historic District in 1996, well before I received my architecture degree and largely before rampant gentrification and its attendant speculation had swept the neighborhood of much of   » More

Hurricane House (2012)

For several years I taught a course called “Rhino 1: 3D Design” at the Boston Architectural College, and I often used one of my own student projects (from 2001 and my first design studio at Yale School of Architecture ) as an example when illustrating various rendering techniques that might prove interesting or useful to grad students in architecture. In   » More